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Lookout Hill

lookouthill-d350b9e1

Submitted by:

Witney Warhammer

Lookout Hill is the tallest hill on a flat plain punctuated by groups of low hills to the North and South. Located on the crossroads of the main trade routes between Dinorwig, Fort Ignis, Karak Kuzitsak, the Mines of Volature and Vorsprangs Bridge, its significance is not lost on any that take even a cursory glance at a map of the region. 

The original lookout tower was a simple wooden hut, but as the importance of the region grew during the Age of Myth, a more sturdy wooden structure was built, including a small cottage for messengers with horses at the base of the hill.

The Age of Chaos saw the lookout tower and cottage destroyed in a *** of destruction by the Orrucks raiding from the Plains of Desolation and the hill stood forelorn and abandoned until the arrival of Sigmar’s Stormhosts and the dawn of the Age of Sigmar.

With the resumption of trade between the four major cities of the region a new stone tower was built and the cottage restored in its former location. Beacon fires were added, one facing each of the main road from the tower and, when lit, chemicals would be thrown into the fire to colour the flames and show the nature of the threat, red for Chaos, green for Destruction and purple for Death.

Forewarned by the nature of the threat and with information provided by the messengers riding from Lookout Hill, many war parties have been stopped before they could cause significant damage to the holdings of the Brimstein Heartlands and the gold provided by the cities to maintain the tower and its guardians is considered money well spent.

lookouthill-d350b9e1

Submitted by:

Witney Warhammer

Rules:

Do not destroy without permission

Soulbound Doom Level: 6

Warcry Twist Rules:

Dead of Night

Your rivals close in under the shadow of darkness – this night shall taste blood.

No ability or attack action can be used to target an enemy fighter more than 3″ away this battle.

Realm Rules:

Domain of Symmetry and Purity

This region is suffused with the purest light, unsettling anything created from the raw stuff of Chaos, darkness and disorder.

Subtract 1 from the Bravery characteristic of Chaos , Destruction and Death units.

Rules:

Do not destroy without permission

Soulbound Doom Level: 6

Warcry Twists:

Dead of Night

Your rivals close in under the shadow of darkness – this night shall taste blood.

No ability or attack action can be used to target an enemy fighter more than 3″ away this battle.

Region of War Rules:

Domain of Symmetry and Purity

This region is suffused with the purest light, unsettling anything created from the raw stuff of Chaos, darkness and disorder.

Subtract 1 from the Bravery characteristic of Chaos , Destruction and Death units.

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