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A Hybrid Event:

Curse of The Fell Dragon

Beyond the Prime Innerlands of Shyish lies the region of Drakengrad. Once the home of great, draconic godbeasts, the great cataclysms of The Age of Chaos brought about their end. As the Age of Sigmar progresses, the Free City of Drakheim weathered staunchly the aftershocks of the Necroquake, but as the Era of Beasts descends, malefactors hiding amongst the bones of slain godbeasts seek the powers of Ghur to bring about the end of all…

Curse of the Fell Dragon is a Path to Glory campaign taking place from May 10th to June 20th at Stormcrow Games in Lubbock, TX. Players will align themselves with either the defenders of Drakheim or the insidious Cult of the Fell Dragon to decide, through their ongoing battles, the fate of this forgotten underworld.

A note on Hybrid Events:

“Hybrid Events” are unique to the Great Weave, they are local events (meaning that people primarily gather around in a group, usually a FLGS, to play through the event), but they also invite players Weave-wide to play along from their own geographical locations, usually through participating in Quests.

Throughout the Age of Sigmar, the region of Drakengrad has seen the reemergence of long-hidden original inhabitants, united against the Free City of Drakheim under the banner of The Cult of The Fell Dragon. Where during the Soul Wars, these two forces made small incursions into the other’s territory in pursuit of knowledge, conflict and unwillingness to compromise have heated tensions to near its boiling point.

While forces mortal and Stormcast scour the Realms in search of a weapon which might spare them the wrath of the vengeful Fell Dragon, the Cult now seeks to amass the last resources it needs to summon forth an avatar of their god from their stores of Ghurish amberstone.

Into this tumult, your armies armies walk. From here, the tides of fate will be controlled by your actions. Will Drakengrad be spared destruction or razed by the curse of The Fell Dragon?

Campaign Timeline

Curse of the Fell Dragon‘s narrative will develop week-by-week in response to players engaging with and completing Campaign Quests. As the campaign continues, this section will update with relevant instructions for upcoming weeks, as well as a summary of what’s happened in the story.

Steps for Getting Involved

1) If you’re in the area, let the Event Organizer (Keza#2929 on Discord) know you’re interested. 

2) Check out the lore for the campaign and create a character of your own. (You can even host that character here on The Weave to participate in other events.)

3) If you’re playing live in the local campaign, prepare a Path to Glory roster starting at 1000pts. You can still do this if you’re participating online, too, and The Weave even has a tool for creating a Path to Glory roster.

4) Choose your side in the conflict, and review the Campaign Quests available for the current week of the campaign.

5) Play a Narrative Play Battleplan either from the Core Book or your army’s Battletome if you fulfill the requirements. Note that certain weeks of the campaign or specific Campaign Quests might recommend specific Battelplans from outside sources (i.e. Seasons of War: Thondia or adapted versions of Battleplans from 2E supplements). Resources for said recommended Battleplans will be provided at players’ request by the Event Organizer.

6) Post a short, narrative summary of the game played in the Comments section of the corresponding Quest page, or notify the Event Organizer. If participating online, provide a link to any narrative, battle reports, photo(s), etc. detailing your participation in the Campaign Quest in the Comments section of the corresponding Quest page.

7) Optionally, you may submit a written narrative post or other form of storytelling if you are unable to play a game during a week of the campaign. Send materials to the Event Organizer or post a link in the Comments section of the relevant Campaign Quest. You are encouraged to written narratives, draw pictures, or take stylish photos of your battles in addition to playing your game for the week!

As always, the most important part is to have fun and be cooperative in creating this story together!

The Story So Far...
The region of Drakengrad is an area full of history, one of hope, despair and destruction. Alarielle's Rite of Life has done much to halt the ascendency of Death here, but more has begun to stir in the darkness...

The Precipice of Apocalypse

Sing with me a song of silence and bloodThe rain falls but can’t wash away the mudAgain within Drakengrad, an ominous song rang out as The Cult of The Fell Dragon surged throughout the land. As instructed by their Propheter, the cultists danced and sang, conjuring...

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Loose Thread

Within my ancient heart dwells,madness and prideThe words of the dragon god’s song left Ashur’s lips in their ancient tongue as she danced across the stage. Her movements were natural and fluid, like the ocean tides just beyond the city walls, so deeply a part of her...

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Eye of the Storm

Following the Battle of Drakheim, Drakengrad appeared to enter a period of relative calm as each force sought to recover from the devastating battles.The Hungering Warherd ambled aimlessly amongst the region, shepherded by members of The Cult of The Fell Dragon as...

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Dramatis Personae

In your quest to shape the fate of Drakengrad, these key characters will serve as your guides.

Warmaster Duma

Acting as the highest military authority of The Cult of The Fell Dragon within the forgotten Shyishian underworld of Drakengrad, Warmaster Duma is an uncompromising man, as unyielding as the will of the dragon gods he serves.Prior to his service as Warmaster of The...

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Propheter Anankos

Acting as the spiritual leader of The Cult of The Fell Dragon within the forgotten Shyishian underworld of Drakengrad, the person known only as Propheter Anankos is shrouded in mysteries as great as the power they wield.Little is known of the Propheter's origins, save...

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Lord-Aquilor Lucina Chromsdottir

Lord-Aquilor of The Children of The End Times Vanguard-Auxiliary Chamber of The Blades of Light Stormhost. A grim woman determined to see her task of felling a draconic godbeast done. While her memory often fragments into haunting visions of what was and might yet come, her recollection of her heritage as the daughter of a fearless warrior king is clear, and she would be damned if she were to sully her father’s legacy. 

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The Setting
Lying just beyond the Prime Innerlands of Shyish, Drakengrad used to be home to great and terrible draconic godbeasts. Despite the creatures' extermination in The Age of Chaos, the peoples of Drakengrad still wander under their influence. With the dawning of the Era of Beasts, one of these monstrous dragons is poised to rise again…
Drakheim
A Free City set upon the northwestern reaches of Drakengrad, founded near the end of The Realmgate Wars. Drakheim is defended loyally by The Children of The End Times Vanguard-Auxiliary Chamber of Stormcast, who record the lineages of its citizens, bonding them closely to their ancestors. The dead of the city have been known to rise to guard the living, and stand ready to do so again.
The Mausoleum of The Gods
One of the sites of a draconic godbeast's death in Drakengrad, bearing a skeleton purported to be the remains of The Fell Dragon. Once, leaders of the Hidden People gathered within a council chamber arranged in the godbeast's skull. Now, the leaders of The Cult of The Fell Dragon and their servants make their lair here, plotting their next moves against Drakheim.
The Sentinel Bones
Sites littered across Drakengrad where the bones of the land's draconic rulers still stand watch. According to the Hidden People, these bones provided protection from the forces of Chaos and Death throughout their history, but became damaged and poisonous following the Necroquake. Since Alarielle's Rite of Life, these sites have regained some of their potency, but have yet to be understood in their new forms.

Tapestry of Fate

The Curse of the Fell Dragon campaign is part of Tapestry of Fate, find out more here:

Campaign Quests
As Curse of the Fell Dragon is a Path to Glory campaign, it will involve custom Quests your warband can take in addition to Quests from the Core Rules, Battletome, or White Dwarf supplement, and you complete them either by playing a game of Age of Sigmar or by submitting a written narrative post, a post of your army in battle or exploring the setting, or any other means of forwarding the narrative you can come up with. These Quests, and your warband's engagement with them, is how you will support your side of the conflict and contribute to the overall narrative. Simply link your post, detailing your overview of the battle or story in the Comments section of the corresponding Quest below.
Current Quests

The Final Battle

The Cult of The Fell Dragon’s ritual has been completed, but at disastrous cost. The ritual was corrupted by the interloper, summoning instead a draconic entity composed of the shadowy energies of The Underside itself. Regardless of prior allegiances, you’ve chosen to fight this monster, for your own sake and that of all Drakengrad.

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Investigate the Interloper

During the brief calm in Drakengrad, the interloper, who ruined The Cult of The Dragon’s first attempt to resurrect their patron, made themselves known to all in the region. You’ve chosen to pursue this mysterious figure in an attempt to uncover their designs for Drakengrad.

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Protect the Resurrection

In the brief calm that swept over Drakengrad, The Cult of The Fell Dragon have made preparations to perform a new ritual to resurrect their dread patron. You’ve chosen to head the defense of one of the ritual sites at one of the various Sentinel Bones across Drakengrad.

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Your Path to Glory Hosts

Players throughout The Great Weave are invited to engage with the story, setting, and characters of Curse of the Fell Dragon regardless of being present at the location of the campaign or not. One of the ways you can do this is by playing alongside us, creating your own Path to Glory Host, and completing Quests. If you head over to the Path to Glory creator, you’ll be able to create your host to enter the region. When you do so, they’ll appear both in our Shyish Realm page, as well as on this page for all to see!

The Copse of Silence

Once upon a distant time during the Age of Myth, an underworld in the realm of Shyish was one of the few to be more on the lively side. Here in the afterlife of song, was the underworld known as Cadenza.

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Your Creations

Players throughout The Great Weave are invited to engage with the story, setting, and characters of Curse of the Fell Dragon regardless of being present at the location of the campaign or not. Simply tag your narrative with the “Curse of the Fell Dragon Creations” category on the Post Creator, and it will appear both here and on the Shyish News page. To link a story, character, or army to the cause of a specific faction, please repost the link in the Comments section of the Quest page you’d like to connect your post to.

Titanneedle’s Last Song

Titanneedle stood in rooted amongst the rotted bodies on the wasteland of a battlefield. The emergence of the Shadow Dragon had stunned the wargrove. Few things brought dread to those without the Spirit-Song, but this incarnation seemed to cast out waves across all of...

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After Battle Chat

The battle had ebbed and flowed mostly according to Mat’hain’s plan. The rumors proved to be true as a unit of Stormcast moved in towards his people, but they had made them pay. The battle was nearly over, yet he suddenly found himself surrounded by Stormcast on all...

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To learn from One’s Mistakes

     The ancient looked out over the broken battlefield. The metal beasts of man lay strewn about in heaps, piles of beastmen surrounding them like barricades of tainted flesh. Scorch marks that stank of fulminated earth, and myriad beasts of the distant stars rot in...

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The Haunting

As the sun set on the graveyard King Mat’hain looked around.  He could barely make out the Namirti on the far side and the rough shape of the allopex they were escorting as they patrolled the far edges of the area.  “Hrmph, scared tales for children,” one of his...

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Blurred Memories

     Taro heard the gossip and tales that had been weaving themselves about the tribe. One of the priestesses apparently was grabbed during a harvesting outing by some cultists of the Fell Dragon. Taro spit at the dirt between the ghurain rows. A bunch of looncap...

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The Reaping

Emerging from the aetherstream, King Mat’hain looked around the region as he took a deep breath.  “Ahh, the souls of the lesser races are ripe for the plucking.  Send the alloplexes around to the far side of the settlement and the reavers south.  We will encircle them...

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Nature’s Fury

Lyndis thought she knew where clues to the weapon might be hidden, out where the Sylvaneth had begun to grow a glade, summoning an Incarnate of Ghur. It was the curse of Pride that did Nachta in, believing with all her vampiric arrogance that she could fight and win...

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Empress of The Resurrected

Sevnachta, so called Empress of the Ressurected of the city of Drakheim watched from the city's spires as a band of flying dwarves and floating aelves duelled each other on the plains near the city, her head tilting to the side as she contemplated the events of the...

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When Silence meets Song

     "Move!" A burly hand shoved Uta by her shoulder.      She stumbled slightly, her weaveleaf shoes ripping free of the highgrass. It had been hours since the cultists snatched her from her gathering party. They killed Ina and Hota without mercy, leaving their...

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If you’re new to the Great Weave There are many ways to get involved!

Explore the story so far

Much has happened before you, feel free to explore the various narratives that are currently being tracked within The Great Weave

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