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Weave-wide Event

Campaign Wars

 

Campaign Wars is a worldwide campaign set within The Interstice, involving a host of various new conflicts within Dice Sagas’ grand creation. War of the Wood is the first and current conflict of many within this series.

Campaign Wars take place on specific parts in the Interstice realm map; and we’ll be zooming in and focusing on these areas of conflict.

Within our World Anvil map, you’ll see that the map has a hexagonal overlay. Hexes represent areas of potential conflict; some of these are already owned territories that have special rules if you decide to play a battle there. All the relevant quests and missions can be found in the World Anvil system.

Ways to Contribute:

On our Youtube Community page:

 

Each conflict will last two weeks, during this time we’ll have Polls in which you can contribute to your chosen side’s quest that turn; each vote will give one power to your faction’s quest! Polls will determine what the factions will do during that turn; the factions will likely have opposing actions to take.

Submit your creations:

 

Show us your hobby progress, building, painting, basing, or anything else hobby related to show your effort to your faction quest and contribute two power to the faction quest!

Write a full battle report and contribute 20-40 power to your faction! Give a few pictures of your battle for an additional five power!

On Discord

If you would prefer to submit your Battle Reports on Discord, instead of Quests, you’re welcome to do that as well!

Aftermath

After two weeks we’ll have an aftermath sequence to see how the actions play out and what changes may happen on the map and in the campaign. 

Expected Questions

Where do I vote?

The poll will be linked on Discord and Youtube. Join us on any of these and vote! 

Who can play? Can I play Solo, or with TTS?

If you’re reading this, you can almost certainly play! Yes, solo games are fine, and TTS is also fine

Does it matter which army I play against?

Not at all. In fact, your opponent doesn’t even need to be playing in the campaign for it to “count” towards what’s happening. Very similar to how Path to Glory works.

All that matters really is:

  • What Quest are you trying to interact with when playing your game?
  • Did you have a win, loss, or draw?
Battlepacks are a 'thing' now, do I need to use a specific Battlepack?

Not at all. You and your opponent can use any Battlepack that you want to. That being said, given this is a ‘narrative’ event, it’s going to naturally tend to the more ‘fluffy’ side. Nothing is stopping you from using the Pitched Battle or Contest of Generals Battlepacks, but you might find it easier to incorporate the Quest flavour/story with other Battlepacks

What Game Systems are Accepted?

Right now, we’re expecting games to be played in the Warcry or Age of Sigmar Tabletop systems. If you’d like to get involved in Soulbound, reach out to us and we’ll create dedicated Quests just for you.

Where do I report a battle?

Join our discord and post about your battle in the Campaign subchannel! Either directly post (if it is short) or link us a full report! 

What information should I include in the Battle Report?

Tell us what armies were involved in the fight and who they sided with. If you can, name your generals, any significant events that happened and cool highlights of the battle. Also let us know which side won and got power contributed to! A few sentences is sufficient and don’t forget to take a few pictures of the battle! 

How do I write a full battle report?

Let loose your inner writer and give us a page turner of a battle report! Who were the generals and heroes? What were the stakes? What are their motives? What wine do they enjoy at dinner? What were the forces comprised of? Who won the 1-on-1 duel? What unit lost their morale and fled in terror? Let us know all the juicy bits in the most expressive way you can think of! And don’t forget to take pictures of your epic clash! 

I'm super not familiar with playing Narrative games, what should I keep in mind?

We’ve got a section below, check that out!

Can I play as an existing Hero?

Yes! Of course!

Is this the only Weave Event?

Nope! There are more on the way!

Never played Narrative Games before, or feel a little anxious about them?

 

First up, Battlepacks are a ‘thing’ now, so be sure to communicate very clearly with your opponent about what your expectations are, and what Battlepack (if any) you’re using. As this isn’t an in-person event, this is going to be key.

Now that that’s out of the way, here are some very general ideas you could incorporate. If you’ve ever been to a narrative event, these might look familiar to you! These are in no particular order, and they are not campaign rules.

 

The Rule of a Cool Story

Your games are stories. Your goal for each game should be to co-create that story alongside your opponent, keeping your various Quest goals in mind. When in doubt, do what feels cool for your army. In-game Objectives be damned. The winners in Narrative Play are those who get the most laughs or applause from their crazy actions, not those who win the most games. If the player who ‘lost’ the game goes away excited with how it all unfolded, you’ve hit the mark!

The Rule of Interesting

Use every game as a plot point. Promote your army’s, General’s, and Alliance’s objectives. Affect the story and the rest of the campaign by communicating both to your opponent during a game, and with others outside of the games. Make your army memorable! You’re awesome, and others think you’re awesome, so share stuff!

 

The Rule of Making Stuff Up

Want your army to do something not covered in the rules? Magic ritual? Dig up trenches? Sacrifice a prisoner? Talk to your opponent (or GM if you have one) and see if it can be arranged. Be flexible when you get similar requests or ideas.

 

The Rule of Collaboration

What happens between games can be as important as what happens during games. Collaborate: with your team, with the GM or campaign creator, with your rivals! Ask questions, take risks! Make alliances, and backstab people.

 

The Setting: The Interstice

 

The Interstice is a pocket realm, attuned and connected to all eight Mortal Realms. Here, you’ll find a robust new world developed by the wonderful people over at Dice Sagas. This burgeoning realm is just getting started, which means it’s a great time to get stuck into what’s happening.

Your Creations

 

We’re inviting players to contribute in a number of ways to this campaign, including submitting their own creations. If you head over to the standard submissions page of the Weave, you’ll be able to submit your very own Heroes, armies, creatures, locations, or even fully-fledged stories that tell of your exploits within Campaign Wars. When you do so, they’ll appear both in our Interstice page, as well as on this page for all to see!

Player-Submitted Stories and Creations

The Citadel of Resplendence

Hewn into the Broken Crown, a magnificent fortress overlooks the surrounding plains, its intricate spires reaching high into the sky. Built partly from the pure crystal of the shattered mountain, partly from white stone, the Citadel of Resplendence is the center of...

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Zurkar Steelbane

 Zurkar is a Doombull of minor importance who hails from realm of Chamon where he gained his infamous title. Metalbane came from a scheme where he managed to hijack a kharadron overlord’s ship and filled it with volitle explosives before sending it adrift. Upon seeing...

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Baltus of Rodrigos

Evocator Turayl Cleftstone stood watch.Unmoved by the hoarse screams of the prisoner, his gaze fixed unwaveringly on the point where the chains were fixed to the floor, judging whether they were likely to break loose with the prisoner’s wild thrashing. Screams was...

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Slakka Crookmoon

Self-proclaimed ‘Baron’ of the Spikepeak Mountains. A sneaky grot boss who lures trolls and squigs to the enemy with promises of mushrooms and skrap. He keeps an entourage of magic wielders in his force but never lets them forget their place, else his skrap would be run by shroomed up lunatics again.

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Melkhior the Lord Executioner

Melkhior was a great hero, a saviour some would say. He was proclaimed protector of his town and defeated many a war tribe chieftain who’d thought their land easy pickings... However as his fame grew so did his ego which knew no bounds. A golden statue was placed in...

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The Keep of Prospects

The Keep of Prospects may look like a run down skyport on account of all the corroded and rusted metals, but it hides the true wealth behind the skyport. Known to be extremely focused on profits for the skyport, the Council of Prospectors will not take any deal unless...

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Avelorn

Situated in Ghyran, the city of Avelorn lies underneath the branches of the enormous Tree of Ages. Blessed by the Goddess of life, Alarielle, its mystical boughs seemingly climb to the heavens such is its splendor. Great towers and homes are built into and around the...

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The City of New Ulthuan

For many Generations of the Aelves of Azyr, A legend and belief grow in a once holy land of Aelf kind call Ulthuan. The stories told that Ulthuan was a asafe haven and paradise for that of all Aelves long long ago before time could be remembered. So powerful that this...

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If you’re new to the Great Weave There are many ways to get involved!

Explore the story so far

Much has happened before you, feel free to explore the various narratives that are currently being tracked within The Great Weave

Join us!

Do you have an enemy you’d like to see within The Weave? How about a Creature, or a custom city or location? You can add the to The Weave, submit below, and we’ll get you set right up!

Arise Hero!

Sign up now and have your character join in on the unfolding narrative of The Great Weave. Beware though, the Mortal Realms are a dangerous place, and many enemies abound!